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Thank you for publishing the code. The method is interesting and seems like it could be helpful to me on a current research project.
For that reason I tried running the code examples, but I'm havin…
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Transferred from http://code.opencv.org/issues/4035
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|| Gerald Lodron on 2014-12-01 12:06
|| Priority: Normal
|| Affected: 2.4.9 (latest release)
|| Category: calibration, 3d
|| Tracker: Bug
|| Di…
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Salve soldati;
preso da una malsana euforia, alla visione del seguente quesito, ricorrente negli esercizi su (M)ANOVA, mi son messo a ricavare manualmente le Sum of Squares della decomposizione della…
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# Description
In Predictive Display, the "straight" always seems to be rendered towards the top of the screen. This is only accurate when the head camera is looking at the base. For example, see th…
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Hi. I wanted to run blender script `fourth_dimension.py ` but I'm getting error :`KeyError: 'bpy_prop_collection[key]: key "Lamp" not found'`. After changing name from "Lamp" to "Light" I'm getting an…
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The sample 3D tools use a version of Threejs from 2016 that is not compatible with THREE.Meshline or certain model loaders.
It would be good to update the version from the sample 3D tools to a curr…
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- [x] test if it can be patched
- [x] test if we can use it for center eye only camera (like in editor)
https://github.com/Unity-Technologies/UnityCsReference/blob/61f92bd79ae862c4465d35270f9d1d57…
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### Godot version
3.3.2
### System information
GLES3 on macos 11, windows 10, fedora 32
### Issue description
I have written a raymarching shader that renders a sphere. Adding a direcitonal light…
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Can somebody explain to me what the photometric error is? I can't find an intuitive exmplanation.
I understand that it's the error of pixel intensity values of the same pixel in two frames. But how…
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## Issue Description:
I tried to simulate the Kinect camera using the Blensor application (from the binary release). I used the default object provided, applied an image texture on it, did some ani…