-
Hi,
The present RFC is about adding a `Tuple` class. It would follow the usual syntax:
```javascript
var tuple = (1, 2)
System.print(tuple.type) // expect: Tuple
```
It would also act as an ar…
-
any plans on importing this to godot 4?
thank you!
-
## Steps to Reproduce
Create a plugin wich communicate with native and dart code using method channels
create an android activity which includes a button on its click event call invokeMethod to run …
-
### Issue description
I have a 144hz monitor and camera movement is very jittery in 3D and 2D when I have VSync on or framerate cap at an odd number. From my limited testing it seems to be an issue …
-
I've started studying Drake with the intention of accelerating the automation of industrial sectors using 'virtual space + robots + AI'.
After considering Unity and Unreal Engine as virtual spaces,…
-
I love this slider but I am wondering if it's possible to have smooth scrolling where the slider stops wherever you stop scrolling at, rather than it snapping to certain images. I have tried playing …
-
Leave below as comments your memos that grapple with the topic of The Future, inspired by the readings, movies, & novels (at least one per quarter), your research, experiences, and imagination! Also a…
-
```Chobby.exe Information: 0 : Checking for self-upgrade
Chobby.exe Information: 0 : PackageRefresh complete - packages changed
Chobby.exe Information: 0 : http://zkmenu.repo.springrts.com/packages/…
-
Check out Noita, the simulation is quite nice and would provide great fun and expansion possibilities for a fun set of videos. 2D graphics is fun and kind of your forte!
Could connect with other i…
-
**Your Godot version:**
4.1.2.stable but also 4.2.dev.custombuild
**Issue description:**
The documentation is grossly(!) incorrect in describing the linear and angular damping techniques used. It…