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### Describe the project you are working on
Spaceship game
### Describe the problem or limitation you are having in your project
My ship consists of multiple animated parts which I find anima…
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### Godot version
Godot 4 Beta 6
### System information
Windows 10, Vulkan, NVIDIA GeForce RTX 2080 Ti (527.37)
### Issue description
After leaving the game running in the background fo…
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I've been really getting into Piskel lately, and spent some time tweaking the UI. I just hacked it with Tampermonkey, but am interested in doing it properly and submitting a PR.
There's a screensho…
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**Your Godot version:** 3.4, 3.5, 4.0 Alpha
**Issue description:**
There is not really any documentation on how to use the MuliMeshInstance2D node. Currently the MultiMeshInstance2D docs pages say…
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Right now, Leopard targets (sprites and the stage) have a `.vars` object. Projects converted via sb-edit have all the Scratch variables converted to key/value pairs on the vars object.
When I edit …
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### Describe the project you are working on
A platformer with tilemap
### Describe the problem or limitation you are having in your project
I cannot translate whole polygonal collision shapes for m…
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When I open/reload a scene that contains a `SpineSprite`, I get a ton of these errors printed out:
`Signal 'skeleton_data_changed' is already connected to given callable 'SpineSprite::on_skeleton_dat…
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**Describe the project you are working on:**
A interactive ficition engine. Is text based with ilustrations created in runtime and added between the text. RichTextLabel is critical because the engine…
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### Expected Behavior
Switching back and forth between sprites with 1000's of blocks should not incur ever increasing amounts of memory usage
### Actual Behavior
I have two sprites with 1000…
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I've been leaving far too many things variable between playsets. In fact, the number of truly distinct game modes requiring different paradigms is SMALL. All top-down 2d games can be thought of as spe…