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# Environment
- Unity2019.4.7f1
- SteamVR Plugin 2.6.1
- OpenVR XR Plugin 1.0.1
# Steps to reproduce
1. Register keyboard events
```cs
var keyboardCharInputAction =
Ste…
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Hi Valve Team,
I want to add support for the Index Knuckles in my VR interaction system "Realistic VR Doors" (https://www.unrealengine.com/marketplace/en-US/product/realistic-vr-doors-physics-based…
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Copied from https://github.com/CesiumGS/cesium-unreal/pull/377#issuecomment-827294409 and https://github.com/CesiumGS/cesium-unreal/pull/377#issuecomment-827298083
### Steps for Linux Cross Compila…
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Attempting to use latest OpenXR plugin with latest 3.2 Godot branch as of today (Godot Engine v3.2.4.beta.custom_build.61c8efecf) results in HMD tracking working in editor, but no video is being sent …
Nocxr updated
3 years ago
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```make
make: Entering directory '/home/neko-san/wine-tkg-git/proton-tkg/external-ressources/Proton/build/steam.win32'
wineg++ -m32 -c -fpermissive -Wno-attributes -O2 -g -I/home/neko-san/wine-tkg-…
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I found that when the monitor is on 60hz and the camera2 fps limit is on 0 for vsync or 60 it has stutters every few seconds. However if I set the fps limit to 120 it reduces the stutters and if I inc…
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**Describe the bug**
ovras Aur package fails to display the OpenVR Advanced Settings tab menu in SteamVR when executed.
OS: Manjaro Linux
KERNEL: 5.4.33-3-MANJARO
CPU: Intel Core i7-8700K @ 3.70G…
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When running Unity game with no HMD, the fallback camera does not render to the main display. I have tested this in my game and the interactions sample in both the editor and standalone build. When se…
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This is similar to many posts on various forums, but it doesn't have exactly the same configuration or symptoms (and I've tried a lot of the workarounds).
When setting up SteamVR in the configurati…
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I know there are multiple threads on this issue, and I have tried the solutions from those threads already.
Mainly, I tried the solutions from #163 without luck.
Every input action is working f…