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I tried to use Particle-Emitter for Pixi v8, but I can't use upgradeConfig function, the code bellow:
`const emitter = new PIXI.particles.Emitter(app.stage, PIXI.particles.EmitterConfig.upgradeConfig…
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### Describe the project you are working on
I'm working on a procedural and UGC *(User Generated Content)* game where users can create their own maps from premade blocks and custom models.
### Descr…
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Version 1.0.2
Artefact problem on Samsung Galaxy A51
White background and big buttons use the RoundedRectangle plugin.
![image](https://user-images.githubusercontent.com/758680/169835680-917d69…
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**Describe the project you are working on:**
A demo project for a multiplayer game.
**Describe the problem or limitation you are having in your project:**
I am moving folders and files ar…
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Notes are a common practice in scholarly works. We should support the editing of author, editor and other types of notes.
Texture should support translated notes also.
Érudit Author Note: https:…
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I was able to successfully make some terrain, but one thing that always keeps me from Godot is that I have never been able to proceed with texturing. I find it way too hard and I feel that tutorials j…
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### Cocos Creator version
3.8.3
### System information
Android 5.1
### Issue description
None of built-in PostProcess effects work on my DIGMA Linx A400 3G LT4001PG (Android 5.1) device…
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Hello,
I wonder if I can **customize / change the texture of objects** (e.g. add an image patch on the wall / change the appearance of a vase) ?
Thank you!
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**Godot version:**
3.1-beta.1
**OS/device including version:**
- Windows 10
- GTX 1060 _(417.22)_
**Issue description:**
I'm a beginner so it's probably my implementation that is…
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### Describe the project you are working on
* A 3D game that often uses billboarded Sprite3Ds for characters walking around on the ground.
* A 2D game with a tilted top-down perspective, using Y-sor…