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**Describe the bug**
The inflow region has velocity and pressure singularities if the fluid particles are relaxed.
E.g. T-shaped pipe flow:
This is within the inflow region, where the veloc…
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When falling from a pretty big height the player is bugged into the ground after the landing. This is likely due to the code not being able to correctly predict block collisions at high velocities.
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Hello,
Not an issue but a request.
I am wondering if there is a way to add the calculation of both the stream function and the velocity potential, either at the global scale or the regional scal…
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### Describe the bug
this is happening when the bedrock players (1.20.40 ~ 1.20.73) tried to load new chunks on 1.12.2 / 1.16.5 server they get messive fps drops with high pings and lead the timeou…
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Although I can access the IMU data, there doesn't seem to be any linear state estimation (especially for base velocity and angular velocity)? In the LowState.msg I see Cartesian position and velocity,…
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Hello guys,
in the rules was defined that the robot was allowed to have a maximum linear speed of 2 m/s and a maximum linear acceleration of 20 m/s² and also restrictions for the angular velocity. …
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First Qt complains about there being no Phonon. Then when removing that from the .pro file to get rid of that error it complains that there's no Botan, and there are no instructions on adding it (whic…
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Thanks for the great repository and clean code!
I was going through the code for educational purposes, and had a question about the following line.
```
//Include a velocity estimate for velocit…
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See
+ https://doi.org/10.1016/j.rse.2015.07.012
+ https://data1.geo.tu-dresden.de/flow_velocity/index.shtml