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### Description
There seem to be rendering errors when panning across a glTF asset that uses KHR_materials_sheen. The surface gets unexpectedly brighter and darker, with abrupt changes in the falloff…
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When loading a GLB avatar, Interface *seems* to add some sort of root bone. However, I cannot confirm this; It is possible that Blender is in fact adding this extra bone.
To show what I am talking …
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test
luozr updated
11 months ago
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Search for `loadScript` in the documentation, the API reference comes up twice.
[Search results: loadScript | Babylon.js Documentation (babylonjs.com)](https://doc.babylonjs.com/search?q=loadScript…
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# Bugs
- https://playground.babylonjs.com/#42LMAC
- When double-clicking in an input text field, the action does not select all of the text in the box.
- After double clicking and waiting a beat…
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```
CMake Error at build/win32/_deps/jsruntimehost-src/Core/Node-API/CMakeLists.txt:98 (message):
Unsupported JavaScript engine: V8
```
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With the Windows CI jobs with V8 engine instead of Chakra, when running the ValidationTests, bgfx reports that it reached the limit of texture handle.
It looks like resources are not destroyed, or n…
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I checked in a bad commit/build break recently for bx dependencies in bgfx.cmake. We should look into adding build ci for the bgfx.cmake repo to make sure this doesn't happen again
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Reported by forum user:
"Actually another strange blocker issue we encountered and can replicate in the sample app, is that if we use a gizmo with JSC or Hermes, mesh picking and gizmo dragging stops…