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[reporter="Marqin", created="Tue, 16 Feb 2016 16:01:50 +0000"]
Hi!
It would be nice to support Vulkan API, since it's already released - https://www.khronos.org/vulkan/
paroj updated
8 years ago
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[reporter="RandomCitizen", created="Fri, 4 Oct 2013 23:10:22 +0200"]
I am creating a OpenGl Window using SDL 2
Take a lok at the following piece of code:
// The Sdl2 Window `sdlWindow` is create…
paroj updated
8 years ago
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**Original report ([archived issue](https://osrf-migration.github.io/gazebo-gh-pages/#!/osrf/gazebo/issues/1702)) by John Hsu (Bitbucket: [hsu](https://bitbucket.org/%7B0a186eae-abf0-4514-a951-23db5ec…
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[reporter="ENGine", created="Wed, 14 Oct 2015 12:26:40 +0100"]
Hi, all.
Few day ago I had to upgrade my soft from XCode 6.4 to XCode7.0.1 and now I'm facing the Ogre's bug (for iOS Simulator):
Un…
paroj updated
8 years ago
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When trying to migrate the Urho3D Sample Platformer to Urho3D 1.5+ https://github.com/gawag/Urho-Sample-Platformer/issues/12 I've noticed that it must now contend with the new means of handling resour…
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Win XP
use example
```
$ go run main.go
# github.com/go-gl/glfw/v3.2/glfw
In file included from glfw/src/internal.h:161:0,
from glfw/src/context.c:28,
from ..\git…
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```
What steps will reproduce the problem?
1. Load an animated Ogre3D model, from Blender 2.6 or OgreMAX which use shared
geometry.
2. Load another instance of this model
3. Try setting different ani…
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```
What steps will reproduce the problem?
1. Export a model from Blender 2.63 using latest blender2ogre plugin
What is the expected output? What do you see instead?
It will fail since jME3 cannot pa…
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```
What steps will reproduce the problem?
1. Load an animated Ogre3D model, from Blender 2.6 or OgreMAX which use shared
geometry.
2. Load another instance of this model
3. Try setting different ani…
-
```
What steps will reproduce the problem?
1. Load an animated Ogre3D model, from Blender 2.6 or OgreMAX which use shared
geometry.
2. Load another instance of this model
3. Try setting different ani…