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### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/4ian/GDevelop/issues)
### Describe the bug
If instance of object that you are going to delete…
f0nar updated
8 months ago
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Hi, since PIXI 6.4.0 I'm getting this weird runtime error when using a tilemap like in the examples
```ts
CompositeTilemap.ts?d956:388 Uncaught TypeError: Cannot read properties of undefined (readin…
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### Describe the project you are working on
I work on a simple 2d platformer game pretty much like Celeste, we use a tilemap, a spritesheet and all the tiles are 8x8 pixel, and all the character an…
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Background: #51, ArpEngine/ArpDomain#28
Cold objects are not called `arpHeatUp()` and therefore not checked barriers at all
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We should add a query or inspector tool for tiles and building so we can see their values.
This gives the player much more information about what is actually going on in a given tile or building.
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Colisiones en el Nivel 1
Descripción
Tras probar el primer caso del plan de pruebas he descubierto que el jugador puede atravesar el tilemap y generar una cadena de problemas, pues como se observará…
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- [x] Define tesselation and it's use and value here
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We've been hinting at this for a while - we _need_ a proper level editor for SLW. Editing a single tilemap layer in `src/levels.toml` is going to get _really_ ugly and it'd be nice to have anyway.
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