-
This is a brilliant piece of code!
However, the OpenGL renderer does not seem to use the material constants, even though they are being read from the OBJ file. As a test, I commented out all of th…
-
### Description
I purchased the Battle Level Bundle and received the treasures but not the 120 levels. What can I do?
### Example Match ID (and possibly Timestamp)
_No response_
### Screenshots
_…
-
Ari Stassinopoulos, huh? A name that sounds like it should come with a side of tzatziki sauce! Your bio, “currently @ucsd-its-sd,” reads more like a confession of your inability to find a real job tha…
-
I'm not exactly sure what happened here, but in 1.3.5.2+ update, it is incredibly hard to find any Treasure2 keys. Looking at the config changes from 1.3.5b, it looks like all the keys were removed f…
-
**Describe the bug**
Quark adds the ability to place blocks using dispensers. You can abuse this feature to place modded blocks that you can't normally place due to the_vault research restrictions.
…
-
In this story I want to add dungeon difficulty to each dungeon.
This should influence what kind of monsters are generated as well as impacting the amount of treasure.
-
My startup command is
```
python -m fastchat.serve.vllm_worker --model-path TheBloke/Nous-Capybara-34B-AWQ --trust-remote-code --tensor-parallel-size 2 --quantization awq --max-model-len 8192 --conv…
-
It's the area where you need to blow up the boulders and before the falling molten rocks. You can see through the path, including the hidden alcove that has a small treasure chest.
-
While not exactly a fix, it would be great to change the hardcoded drops on all the mobs except pechs and cultists (which do use loot tables) and have them utilize loot tables instead. That way I no l…
-
To reproduce:
1) Load this map: [map00004.zip](https://github.com/dkfans/keeperfx/files/14972594/map00004.zip)
2) Make some imps and have them dig straight west from the heart
-> Notice imps will n…