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### Godot version
4.2.beta2
### System information
Windows 11 - Godot 4.2.beta2 - Vulkan (Forward+) - Nvidia GT 1030 - Amd Ryzen 3 1300x
### Issue description
In settings (sdfgi or any graphical …
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Let's use this ticket to coordinate the workshop for the next esLibre congress in Zaragoza. The approach is similar to the one in:
https://github.com/Voxelers/3d/issues/45
Quick initial ideas:
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When playing the 3DS build very early on, I'd noticed that @ds-sloth had gotten the 3D working.
I think it would be really nice to see [Anaglyph 3D](https://en.wikipedia.org/wiki/Anaglyph_3D) suppo…
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Tangent from the other thread:-
Would it be worth identifying a few use-cases of vision-nets, and thinking about what kind of _images_, _labels_, _organization_,& _tools_ would be useful for them;
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Hey Zylann,
i can’t seem to get instanced items to generate collision meshes. I can place a bunch of rocks and trees in my terrain just fine, but my player controller wakes right through them. i’ve…
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@buddhi1980 @zebastian @mclarekin
Greetings,
Can someone please explain in simple terms what are the benefits of using EXR?
Does anyone have any good settings files and renders to add to the r…
ghost updated
6 years ago
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* When the Unity engine is created and destroyed?
* How can I destroy it and create it again?
The scenario is like the following.
My app uses this widget as a model viewer. When I click an item…
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The Godot version 3.4 crashes automatically when trying to add a emitter node to scene. The version 3.4.2 doesn't crash but the emitter node is not working. Can someone tell me which version works?
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### Checklist
- [x] I've read the [contribution guidelines](https://github.com/autowarefoundation/autoware/blob/main/CONTRIBUTING.md).
- [x] I've searched other issues and no duplicate issues were fou…
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Hello, I tested on the n3dv dataset using the model and weights provided by you and found that all NVS images have a ghosting issue. Since Gaussians are based on back-projecting to the world coordinat…