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The Gen 3 6 dof arm's MoveIt 1 config, including the configs with grippers, will be removed once [this PR](https://github.com/PickNikRobotics/ros2_kortex/pull/91) is merged.
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I try to run this simulink code (px4_6dof_quadcopter). But there are some errors; it can find the variable 'Tmech'. It can see as the below warming.
```
=== Simulation (Elapsed: 8 sec) ===
Erro…
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Godot 4.03
Godot-jolt 0.1.0-rc3
There are multiple errors and crashes that can happen when disabling a joint or one of its physicsbody. For example : https://github.com/godotengine/godot/issues/75…
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**Note: italicized text below is include as an example and should be updated before submission. If you feel any section is not applicable to your request, please replace with 'N/A' rather than delete …
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Aframe has changed the way vr controls are added to the scene. Test and make sure it works - mouse, 3DoF and 6DoF controllers
[new version](https://aframe.io/docs/1.3.0/introduction/interactions-an…
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Godot 4.03
Godot Jolt 0.1.0-rc3
Attaching a rigidbody to 6DOFJoint and drop a ball (bounce =1) on it kills the bounce.
Left is standard rigidbody
Right is ridigbody attached to a "hinge" with a …
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## Configuration
Wolvic version: 1.5
Wolvic build ID:
Hardware: huawei vr glass
## Steps to Reproduce
1.
2.
3.
## Current Behavior
controller cannot work.
## Expe…
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Hello!
I'm planning for a 6DOF arm on a 3DOF gantry, most interested in semi-constrained cartesian movements (moving the end-effector along a path, with an optimal orientation), and I am getting qu…
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I get the point that you would like only a pointer (e.g. headset-to-hand are the only two points on the vector). But since this is now the simplest to use guest2 hands-to-dcs option. Can you give us o…