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**Describe the bug**
The dedicated server crashes when a player joins
**To Reproduce**
Steps to reproduce the behavior:
1-Create dedicated server with mod inside
2-Try to join
3-Read log
**…
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Right now `cam_pitch` works by doubling up on layers and increasing the resolution height of the viewport. Basically, what can be known as the [Moppin_ method](https://twitter.com/moppin_/status/12292…
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The current GUI infrastructure infrastructure is very basic, and extending it is probably not desirable. What is desirable, is to integrate an existing solution. I have my sights on [egui](https://git…
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Hi again,
I'm trying to remove the "halves" (1 or 2) in `Labels-v2.json` when using the Annotation Tool - I believe it has something to do with `Annotation/actions/interface/main_window.py` and `s…
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### URL
https://www.youtube.com/watch?v=iRhnx4lI6TA
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### Application error
#### System
| | |
|------------ | -------------|
|Platform | win32 10.0.22621 |
|Architecture | x64 |
|Application Version | 1.7.4 |
|Process | renderer |
#### Message
Unhandled…
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We have code for setting up a tile map and the camera inside `src/scenes/hacking-scene.js`. When we make more levels, we don't want to duplicate this code, so we should move into into one function int…
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Hi!
I'm reopening this issue (https://github.com/googlesamples/mlkit/issues/404) with some screenshots.
I've just tried to follow your exact steps again by cloning samples and running 'pod update'…
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if a camera is situated in point **e**, we want to render in the frame (**e**, x',y',z') and not (c, x',y',z') as stated here:
https://github.com/ssloy/tinyrenderer/wiki/Lesson-5-Moving-the-camera#le…
paroj updated
2 years ago
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I'm attempting to refactor a working babylonjs playground into react so I can use it with an existing project, but I'm running into some problems with getting everything to line up with the declarativ…