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CoolDotty
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Shader-Stacker
The GPU accelerated version of Sprite Stacking. A top-down 2.5D trick for the Godot Engine.
https://dotty.cool/Shader-Stacker/
Mozilla Public License 2.0
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Implement gpu based depth sorting
#21
CoolDotty
opened
1 year ago
6
Fix camera.current changing to camera.enabled
#20
CoolDotty
closed
1 year ago
0
Icon fix
#19
CoolDotty
closed
1 year ago
0
Order SpriteStacks by Z value
#18
Chownie
closed
1 year ago
4
Stacks with same position but different Z-level can clip
#17
Chownie
closed
1 year ago
4
Demo Camera shears instead of rotating
#16
Chownie
closed
1 year ago
2
Reset2D Features and Other Stuff
#15
CoolDotty
closed
1 year ago
0
hotfixes / features
#14
CoolDotty
closed
1 year ago
0
Cache _draw and _process functions
#13
CoolDotty
opened
1 year ago
0
Godot 4.0 Rewrite in 2D
#12
CoolDotty
closed
1 year ago
0
2D for Godot 4.0-beta
#11
CoolDotty
closed
1 year ago
0
feat: Go 3D!
#10
CoolDotty
closed
2 years ago
4
Establish global "Pixel Size" global constant
#9
CoolDotty
closed
2 years ago
1
Top-most layer in the stack doesn't draw
#8
CoolDotty
closed
3 years ago
1
More robust solution for a camera
#7
CoolDotty
closed
2 years ago
2
Rectangular Stacks with matching hitboxes sort incorrectly
#6
CoolDotty
closed
2 years ago
2
Refactor from Fragment Shader to VisualServer
#5
CoolDotty
closed
3 years ago
0
Keeping depth levels with automatic z-sorting
#4
Chownie
closed
3 years ago
6
MASSIVE CHANGE TO ENGINE
#3
UnderratedDev
closed
3 years ago
1
Improve FPS in any way possible
#2
CoolDotty
closed
3 years ago
3
Rework cam_pitch
#1
CoolDotty
closed
2 years ago
14