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### Origins of the Feature
Well, most Game Engines or Frameworks have some basic Physics implementation, like collision detection, rigid bodies, gravity and some of those sorts. And I think adding …
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Overall frame rates have been dropping continously with the addition of more
and more features (texture animation, transparency, collision detection,
placeables). In some of the larger zones thi…
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- Klö
- win
- Fixed window size (spelyta)
- Nån collision detection
- waves med djur och plan
- bakgrund med airstrips
- Nån räknare (tid, kammade djur, plan)
- josning
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Create / improve / or trigger animations for the player model including:
Idle - this is in and playing by default; could be improved a little by not being so bouncy
Running - this exists already, bu…
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I'm currently trying to implement FPS controls in my prototype. In theory everything should work, but i still have a problem left which i cannot find out: Proper "isGrounded()" detection.
I'm curre…
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Over Easter, focus development on three technical challenges. These need to actually be challenging, and we need to clearly define them and add this to the repo. Think of this as setting up skittles t…
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Using a collision mask, create an edge chain for use in box2D. This will make collision detection far faster for sprites than it already is and use less memory.
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Add new BSP type collision model for broad-phase collision detection.
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Original issue reported on code.google.com by `bfatt...@gmail.com` on 23 Nov 2010 at 5:19
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Not yet implemented fully. Kinematics is implemented, but fluid dynamics need to be implemented, as well as player collision detection with world tiles
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The collision detection between a sprite sheet and bitmap images doesn't seem to work properly in Safari on both Mac OS X Yosemite and iOS 8.3