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I'm trying to build the plugin libraries on a Apple M1 running Sanoma 14.0 and Xcode 15.0 but I run into an error at the `generate_xcframework` step.
Here are the steps I took:
1. `scons platfor…
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Hi,
Just curious, when saving a scene as a branch containing nodes from gloot, or "make local" a branch scene containing nodes from gloot; you can see the internal nodes. I don't know if it's suppo…
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**Is your feature request related to a problem? Please describe.**
The existing way for tiling reduction still gives rather noticeable tile seams.
**Describe the solution you'd like**
Use hex til…
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Would it be possible to have the project compatible with Godot 4? At least to have the base features already present to work in Godot 4
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## The problem
**Describe the bug**
There are a lot of errors when deleting folders with "Current Layer". How can I remove them if I don’t use them and, in theory, the plugin doesn’t use them eith…
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First of all, I already followed the instructions and it still doesn't work.
To start, just when importing the files I receive all these errors:
![image](https://github.com/blackears/cyclopsLevelBui…
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### Tested versions
Reproduceable in v4.2-stable
Other versions not tried
### System information
Godot v4.2.stable.mono - Windows 11-22H2 - Vulkan (Forward+) - integrated AMD Radeon(TM) Vega…
ghost updated
1 month ago
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Hello, I'm not good enough to understand if the bug is on godot-python or wandb, but I wanted to let a note here just in case someone encounter the same problem as me.
When trying to call `wandb.in…
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Hi
i get the error all of sudden on running my projects:
![image](https://user-images.githubusercontent.com/5873361/152665146-962a1214-4411-485b-be78-6ad7e80b5e32.png)
also now all the t…
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While we discuss UX at #1 I think its important to decide the plugin functions, I mean what it will be able to do.
Also a lot of objectives was mentioned in godot-proposals 119, but here we need to s…