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kyzfrintin
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Godot-Mixing-Desk
A complete audio solution for Godot 3.3.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.
MIT License
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Would it be possible to make the plugn compatible with Godot 4 (just the base features)?
#23
KoshakiDev
opened
1 year ago
3
ConcatContainer and SeqContainer don't seem to work
#22
Nomys
opened
2 years ago
1
Status report on Godot 4 compatibility?
#21
gregkrsak
opened
2 years ago
4
Beat progress variable
#20
Vertiverti
opened
3 years ago
1
Cannot load plugin due to syntax error, probably in mixing_desk_music.gd
#19
Mrjcowman
closed
3 years ago
1
AudioStreamPlayer node not found
#18
JBingrun
closed
3 years ago
2
Improvements on fading containers (AutoLayer & AutoFade)
#17
ClementRivaille
closed
3 years ago
0
Error when song stops
#16
oppenheimer-
opened
3 years ago
4
Lot of things broken ?
#15
Nomys
opened
3 years ago
4
Fading or muting immediately?
#14
SAM2WOW
opened
3 years ago
3
Visual editor?
#13
robbertzzz
opened
4 years ago
2
API documentation
#12
rezgi
opened
4 years ago
3
Issue with empty autoplay
#11
rezgi
closed
4 years ago
3
Fixed issue with autolayer container
#10
Sciman101
closed
4 years ago
0
Song does not loop
#9
CawawaC
closed
4 years ago
4
typo in func _get_ransnd
#8
mjollna-wow
closed
4 years ago
1
Addon cannot be activated
#7
aleksfadini
closed
4 years ago
1
Audio master bus shutting off on repeat of an earlier played song in Endless Shuffle play mode
#6
kyzfrintin
closed
5 years ago
1
I plan on using your addon. Thanks!
#5
ghost
closed
5 years ago
1
Script inherits from native type 'Node2D', so it can't be instanced in object of type: 'Spatial
#4
Michaaaaaaaa
closed
5 years ago
1
Needs a demo project
#3
youreperfect
closed
5 years ago
2
Removed yield from _beat, reducing lag on Linux.
#2
ghost
closed
5 years ago
1
The music changes when the player goes to different areas on the map (screen).
#1
realkotob
closed
5 years ago
3