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### Tested versions
4.3 stable
### System information
Windows 10
### Issue description
Left side is a SubViewport contains a `MeshInstance3D` plane.
Right side is a `Sprite2D`
GLES3:
![GLES3…
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```
The ESSL3 compiler needs to support array constructors. This includes parsing
constructors like float[3](); and also float[](); where the size of the array
is implicit.
```
Original issue repo…
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I have quite a similar error message but different system (using iGPU)
GPU: Vega 3 iGPU (R3 3200U)
UMA: 512M
RAM: 16GB
OS: Windows 11 Latest Insider Beta
bagusnl_reg ~ …
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NOTE: description edited 2024-4-16, so much of the following discussion may look irrelevant
The WGSL specification says that `a && b` only evaluates `b` if `a` is true, but Naga generally will alwa…
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it compiles fine for windows with vulkan render in the same project, but for android gives a lot of errors like this one
```
Shader error in 'HDRP/Lit': Program 'Frag', error X8000: D3D11 Internal …
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## Context
This is a continuation of a discussion that was had on the WebGPU matrix. There has been some discussion of this problem in #2229 but was not the primary topic.
As of the writing of t…
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Hi
My DirectX knowledge is still low and all these samples are an amazing resource.
I specifically enjoy the MiniEngine and like to play around with it.
There is still one thing I can't grasp:
…
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Investigate why asynchronous pipeline creation is extremely slow in WebGPU
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I am trying to mod PGR. The character that i am trying to import to blender has vertex groups but the plugin is not importing them. I dont know if it's because it has same offsets.
> element[12]:
…
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I'm using the binary from [here](https://github.com/floooh/sokol-tools-bin/blob/20c5c5c0c6c1162a2432d84d18a6ce025b2476f7/bin/osx_arm64/sokol-shdc) ([version numbers](https://github.com/floooh/sokol-to…