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I just installed this software, and when I clicked the OpenVR IE button, no menu was appearing.
I started searching around, seeing loads of suggestions (eg Use SteamVR Beta, disable HDR...) but a l…
evilC updated
4 years ago
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m_flClientFrameIntervalMs is giving me 0.2ms sometimes, resulting in judder and movement lag. This is not good, because vr::VRCompositor()->GetFrameTimeRemaining() is also unreliable!
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Rhino crashes and SteamVR asks if I want to restart or quit.
Would love to get this working if you think it's possible. Thx
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I am currently working on a custom OpenVR driver with an HMD that has angled displays. The angle for each display is approximately 26 degrees and calling TrackedDeviceDisplayTransformUpdated() fixes t…
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While debugging a D3D11 mixed OpenVR/OculusSDK application I realized that GetProjectionMatrix does not allow to choose handedness. I understand that calling with API_DirectX should return a LH matrix…
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reading input from a usb gamepad (like the top shot elite controller) to emulate stuff like the touchpad would add a lot of flexibility to the system
here is a link to one of the controllers:
ht…
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We should support the Skeletal Input API to track fingers rather than controllers. Switching to SteamVR Input (#14) is a prerequisite.
We will not be able to provide a depiction of the player's han…
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i9-9900kf, 1070ti, htc vive(basic hardware info). After Windows 10 2004 build UPDATE opevr input emulator made vr screen shakey and jittery also KinectToVR had different problem, in steamvr or any oth…
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#### Your system information
* Steam client version: 2017-12-01 15:05:56
* Distribution: Debian
* Graphics driver version: 387.22
* Gist for SteamVR System Information: https://gist.github.com/Dat…
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I have had my Valve Index for a week, but I've also had a Quest that I was using to play these games with Oculus Link. When I first got the Index, the Revive software worked for one session of Robo Re…