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Currently Velcro Physics makes use of a zero-copy optimization when using the MonoGame framework. It is best illustrated with an example:
When you want to use Velcro in your MonoGame game, you have…
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The current water surface rendering (from above - the underwater look will be dealt with separately) is working reasonably well. But a number of improvements could be brought to it relatively easily.
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It would be great to have this kind of layout in XAML, for Smarter, Responsive and Fluid Layouts
![constraintlayout 1](https://cloud.githubusercontent.com/assets/12227024/26289769/fc38b502-3e78-11e…
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### Summary
Hi, there,
I would like to enquiry how to set the training paramters for 2D material, can I choose the same settings for 2D material as 3D material. Moreover, I notice the parameter "a…
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There are some features that I think might be useful to add to simplify performing 'texture compute' (such as the stuff done in tensor.js). This primarily involves adding helpers for reading and writ…
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possibility reworking of grenades ad ability to cook of better positioning eg easer to throw through windows over walls mabey even throw back
Dslyecxi made a POC a while ago and was a nice start
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`2015-08-30 22:29`
This post explains a technique for generating randomized dungeons that was first described by [TinyKeepDev](http://store.steampowered.com/app/278620/) [here](https://www.reddit.c…
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Hi @gvonsem @smoortga I thought we can keep track here of the variables we want to include in the next ntuple production. Here is a list of what I remember from our discussion. Feel free to extend it.…
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# Playtesters: If you cloned/downloaded the game before Thurs. Apr. 1 morning, then you have an obsolete version without most of the stuff that was added. Mon Apr 5 I just pulled fixes to problems tod…
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**Describe the project you are working on:**
I am designing a multiplayer 2D Space shooter which extensively uses Normal Maps and Lights to achieve 2.5D.
**Describe the problem or limitation you a…