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I would love to help contribute a toggleable follow camera option (like mario / uncharted) - when the player does not provide look direction input for X seconds, the camera autofollows the player dire…
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Hi - I am within a day or two of sending "Visualizing More Quaternions" to the Elsevier EMSS and I have adjusted the 50 figures that were WAY over the margins to lie within the margins. I know you sai…
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Currently, TypeGPU does not provide utilities for matrix operations (lookAt, transforms, quaternions) on top of its primitives, and integration with the currently leading `wgpu-matrix` library require…
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I was looking through the code some and noticed something unexpected. The system always accumulates the final transform up to the root node and back when calculating the transform between two nodes th…
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⚠️⚠️⚠️ **Caution: Do not apply GPS antenna offsets as of v1.3 (pre-release).** ⚠️⚠️⚠️
GPS antenna offsets should be done in the spacecraft body frame. However, currently as LEOGPS has no feature t…
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The only sequence implemented is xyz.
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```
As discussed on the forums at
http://hub.jmonkeyengine.org/forum/topic/preventing-the-camera-from-turning-upsi
de-down/
FlyByCamera.rotateCamera() needs a test to keep it from updating the axes w…
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```
As discussed on the forums at
http://hub.jmonkeyengine.org/forum/topic/preventing-the-camera-from-turning-upsi
de-down/
FlyByCamera.rotateCamera() needs a test to keep it from updating the axes w…
-
```
As discussed on the forums at
http://hub.jmonkeyengine.org/forum/topic/preventing-the-camera-from-turning-upsi
de-down/
FlyByCamera.rotateCamera() needs a test to keep it from updating the axes w…
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@daobilige-su Wondering what are the parameters we can tune to fix the known issue you mentioned. Also, I am trying to reduce the effect the dynamic obstacles in the map. Wondering what are the parame…