-
We need to find a way how we can test different versions of generated shaders.
GLSL (es/no es/different version) and HLSL (shader models) requires it.
Currently, we testing only 1 version:
GLS…
-
**Describe the Idea**
Add basic parsing when loading shaders so we could pick between different code blocks when using different GL versions.
**Related Notes**
#351 added 'precision' commands to …
-
Playing E2E:E, and a basemate has been doing Augmentation. Every time he makes some kind of block or machine from the mod (Impetus Diffuser, Stability Field Generator, Impetus Matrix) I can instantly …
-
I like how simple this project is go-gl isn't trying to be a full engine just control over gl, which is nice because I want to build a 3D scene to be streamed.
Any recommendations on how to implem…
-
### Current Behaviour
Aran casts polymorph, but does not stop usage of other regular abilities. he sheeps the raid but keeps casting fireballs / frostballs / arcane missles.
further, while being she…
-
### What happened?
I was playing minecraft with a few client side mods, I had sodium installed too, im in a M1 MacBook Air.
### Screenshots
### Log output
_No response_
### Minecraft Vers…
-
Would be awesome to have fragment shaders supports as in hyprland.
We could design some funky screensavers.
-
### What happened?
Everytime i look at the sky i see these black bars. I am using distant Horizons and i noticed that TAA upscaling makes it even worse. I don't know if this is only appearing for m…
-
Surface shaders are more of a legacy API, we should instead use a custom fragment shader implementing a physically based BSDF.
This would allow implementing custom lighting effects with ease, such …
-
Interesting repo! Just curious, are the shaders just conversion of the models? Do they provide the same quality but much faster?