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Picked the shader `glTF_PBR.ogsfx`, then went to select my textures and this error returned:
```Using glTF PBR shader from your home directory:
/Users/pasquale/maya/maya2glTF/PBR/shaders/glTF_PBR.og…
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**Describe the bug**
Material Graphs has problems currently at the 23.10.3 point release.
**Steps to reproduce**
Steps to reproduce the behavior:
1. Create a project, with default project templa…
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# [Canvas Renderer](https://modrinth.com/mod/canvas) breaks some shaders.
I've only done a little bit of testing, but this includes:
- all depth shaders
- `minecraft:scan_pincushion`
#…
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**Description**
I tried using #define GENERATE_NORMALS combined with mta_helper.fx in some shaders in order to give effects and materialLines a normal vector. It doesnt work. Normally i would expect …
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Hi there, @bradharding
I was thinking... since you have applied some kind of scanline effect to the menu distortion, would it be possible to have scanlines in-game?
Even some screen curvature eff…
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Tried "envmap", interested in making a cubemap to use in a shader.
DarkPlaces Beta is doing it like this (rotating the picture)
![medn](https://github.com/DarkPlacesEngine/darkplaces/assets/1602…
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Those are my favorite filters,I want them built in bsnes.
ghost updated
3 years ago
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# Compatibility Report
- Name of the game with compatibility issues: The Misadventures of P.B. Winterbottom
- Steam AppID of the game: 40930
## System Information
- GPU: GTX 770
- Driver/LLVM v…
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The OpenMW post processing merge request is in final review and testing stage, and while OpenMW Android port with the latest gl4es nightly can run with post processing on or off without glitches, and …