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Sprite sheet for default sprites.
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**Godot version:** 3.2. stable
**OS/device including version:** Win 64
**Issue description:**
Key symbol next to properties in the inspector are disappearing when Sprite Region is enabled. Effe…
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### Describe the project you are working on
Not relevant.
### Describe the problem or limitation you are having in your project
The current version of the Tween system in 4.0 is surely an imp…
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I was wondering if you could give any feedback to my situation. Here is my post on the spriter forum. I was directed to ask this community;
Okay I have some problems with getting my animations to…
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The main client scene should not have a player entity spawned by default.
Instead, when the player logs in, the server should spawn a player entity at the relevant location, and send that spawned e…
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```
Traceback (most recent call last):
File "~/.config/blender/2.79/scripts/addons/coa_tools/operators/export_dragonbones.py", line 1174, in execute
self.json_data["armature"][0]["skin"] = ge…
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Currently, **[ File / Import Sprite Sheet.. ]** is capable of converting a single-page, grid-layout sprite sheet into a frame-by-frame, Timeline-oriented format, iterating through the graphic and tran…
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Me again
Just tried out the latest build and I noticed another sprite oversight with the fists. If you press "reload" or "weapon special" to get into smash mode, there is blood on the fists during …
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From the TODO list on the readme, we need to make sure these are fixed before an initial release:
(I _think_ these 2 are done, but need to confirm and remove from the readme)
- [ ] Only first leve…
hornc updated
3 months ago
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### Is your feature request related to a problem?
It was recently changed so that spine animations do not update their bone data for skeleton_bone_state_get until after the sprite is actually drawn…