-
**Godot version:**
3.2.1
**OS/device including version:**
Windows 10
**Issue description:**
As title Suggests, editing the alpha values on a sprite with a shader causes the sprite to stretch out …
-
**Describe the bug**
In the JS editor, the `is (mySprite) hitting wall (direction)` code block turns into text that says `mySprite.isHittingTile( )` but we believe it should say `mySprite.isHittingWa…
-
**Godot version: 3.1.2 stable win64 **
**OS/device including version: Windows 10**
**Issue description:** I was playing arroun with the "create CollisionPolygon" sprite tool. I generated one wit…
-
I've been leaving far too many things variable between playsets. In fact, the number of truly distinct game modes requiring different paradigms is SMALL. All top-down 2d games can be thought of as spe…
-
Originally reported by: **Sam Washburn (Bitbucket: [p1xl](https://bitbucket.org/p1xl), GitHub: [p1xl](https://github.com/p1xl))**
----------------------------------------
Hi! My 8 year old son is u…
-
It's been a minute.
-
```
What steps will reproduce the problem?
1. Create a story character such as one of the Knights Templar, Celie,
Dycedarg, Zalbaag, chapters 2-4 Delita, etc.
2. Load the saved game.
3. Go to the me…
-
Hi, I integrated piskel into a similar engine to this one - gdevelop a while ago and recognize that I can do the same for gb-studio without that much effort.
If there any interest in adding piskel as…
-
Currently it is impossible to distinguish between tab and space in code editor.
Tabs are represented by one character indent. Moonscript syntax is based on whitespace and if the tabs is mixed with …
-
Many addons show a readout in the controls bar of the project player, but the controls bar isn't meant to display information -- that's why there was a separate bar for the mouse position in Scratch…