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### 背景
由于需要在web端做元件渲染,目前的解决方案是基于Threejs的,需要基于glTF文件做解析。
@zhangleio 已经开发了转码工具,需先集成到Paracraft中。
使用流程:用户点击上传,选择源文件,web端调用本地API,Paracraft生成gl文件并返回文件地址。web端提交源文件、gl文件以及其他描述信息到服务器端
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### Describe the bug 📝
When Im loading my IFC file some of the walls are not being rendered.
It appears when using OBC 2+. In older version (1.5.1) it's displayed properly.
See the screenshot atta…
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**Is your feature request related to a problem? Please describe.**
I've seen the [Kasperky cybermap](https://cybermap.kaspersky.com/fr) and it can switch from 3D to 2D, I think it's a really cool eff…
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Hello author, how do you read pcd, it seems that it is not read with open3d, look forward to your reply
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Chrome/FF are starting to roll out WebGL2 behind a flag. See some of the changes to GLSL [here](https://github.com/stackgl/glsl-tokenizer/issues/4).
We'll need to figure out a way to handle different…
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Let's try to optimize the scene, currently it's a little too janky on devices without a dedicated graphics card
Lets try to:
* Switch all the Geometry to BufferGeometry
* Switch the BoxGeometry…
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A lot of 3D engines have 'chunking' systems that forms a single uber shader with lights, normal mapping, etc. Most of them just lead to huge shader source with a crap ton of `#ifdefs` (see ThreeJS).
…
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As for my PC, current WebGLRenderer usages result in quite a visible aliasing, so an explicit FXAA shader should be considered.
There are also other options like SMAA, SSAA, TAA.
[Usage example …
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Would be nice to have a way for compressed 3D Textures and TextureArray for custom shaders.
Request is done after:
https://discourse.threejs.org/t/is-it-possible-to-have-a-texture-array-of-compres…
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Hi,
I did some surface and line plots recently and found the amount of aliasing rather distracting. Then I discovered SMAA and SSAA postprocessing in three.js and tried to add them to the plots. Af…