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Setting olcs_minimumLevel to 19 takes forever to load the 3d world map at the start. The reason for this is that olcs_minimumLevel sets the minimumLevel for the MVTImageryProvider. In Cesium.js, met…
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One of the most annoying things in Starbound for me remains the game rendering on the processor and tile loading during movement.
A demonstration of what I mean can be seen here: https://youtu.be/I…
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To look like Duungeeon map, but to be more advanced with non-1x1 tiles.
While it will look ancient and lame, there're only "pros" to this:
1. Easier to generate interior and overworld (and anythin…
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### What is the bug?
While reading multiple rasters multiple times, the memory keep everything in cache even after the script ends.
Initially working with large VRT I figured out that my memory …
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1) For some reason I can't see myself in game. I can't understand why.
2) Fluo ignores invisible animations and tiles (at the screen #1 you can see
pigs in door - this is invisible virtual creat…
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Hi! I've the same error. Report: Error
Unable to process the root URI of the 3D Tiles: HTTP Error 404: Not Found.
Can you please suggest a solution@vvoovv
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Said I have a road segment and have grass segment, I don't want a road and a grass tile on the "tile". Would be nice if there was a toggle or something similar that would delete the node of the overri…
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# どんな感じにする?
* [x] わかりやすく(初心者向け)
* [x] 余裕があればアニメーションやる
* [x] 他チームと連携する
- ユース
- マニュアルを絡めるなら手伝ってもらう
- 内容教えてもらう
- デザイン
- 素材を作ってもらう
* [ ] 日本語で作って、YouTubeで翻訳
https://docs…
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**Part 0: Data types and utilities**
- LngLat
- MercatorMeters
- TileAddress
- TileData
- Coordinate transforms
**Part 1: Data sources**
- Asynchronous file/http requests
- Vector til…
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I want to show 3D building from `buildings` layer, and for some buildings we need `min_height`. here the result:
![image](https://github.com/user-attachments/assets/7d4ca66c-0e21-4b28-9a58-45fd763f…