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- [x] abomasnow
- [x] abomasnow (female)
- [ ] abomasnow_mega
- [x] abra
- [x] absol
- [ ] absol_mega
- [x] accelgor
- [x] aegislash
- [x] aegislash_blade
- [x] aerodactyl
- [ ] aerodactyl_m…
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Just a quick request to allow for standard WASD keyboard shortcuts for camera movement throughout the scene. These controls are standard in Unreal, TwinMotion, Blender, etc. and it would be very help…
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**Describe the bug**
I just switched from release 5.0.1 to master (9ce0671134912fd49010d81b89ae56dc41029c39). An FBX file with skeletal animations that I use for testing was working perfectly fine …
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### Feature description
when you much them with your mouse make them stumble back or when there shot they stumble bac holding the wound while screaming or when they shot they should hold the wound so…
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Currently, the canvas in the SceneManager has a layer index of 1. If a game uses a any canvas with the same index or greater, the fade animations will play below the user interface.
If possible, it…
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## Prerequisites
- [X] I have searched for similar features requests in both open and closed tickets and cannot find a duplicate.
Similar issue https://github.com/elementor/elementor/issues/…
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### Current Behavior
entryStyle class added within `insertStyleRules` has `!important` modificator. All other classes are present as expected and add in a proper way (tried with debug="verbose" on a …
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Hey @stefanwittwer, this library is fantastic! Is there any chance we could have other strategies than just the `spring` animation, e.g. something like reanimated [withTiming](https://docs.swmansion.c…
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I would like to study the dynamics of the vortex lattice as the field is increased as a step function. This can easily be done if I define a time dependent field such as
``` python
def step_functi…