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_Platform:_
- [ ] Dart
- [x] Flutter Android or iOS
- [ ] Flutter Web
_IDE:_
- [x] VSCode
- [ ] IntelliJ/AS
- [ ] XCode
- [ ] Other, which one?
_split-debug-info and obfuscate (Flu…
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exception 'yii\base\InvalidParamException' with message 'Invalid path alias: @mihaildev/ckeditor/editor' in /usr/share/nginx/www/urge/vendor/yiisoft/yii2/BaseYii.php:152 Stack trace: #0 /usr/share/ngi…
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```
[Message: Preloader] BepInEx 6.0.0-be.665 - GTFO
[Message: Preloader] Built from commit 6aabdb5ff9500fca541dbd66df7fbd7fe1dacd78
[Info : BepInEx] System platform: Windows 10 64-bit
[Info …
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我的 Unity 版本是 2021.3.12f1c2,Qframework 版本 1.0.35
根据教程为 BasePanel 添加了 AssetBundle Mark,并自动生成代码
场景中添加 UIPanelTester 并做了如下设置:
![image](https://user-images.githubusercontent.com/69047716/221589532-d76…
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Hi there!
While using the flutter svg package, I tried to use prebuilt binary svgs to ensure fast performance :-)
When I tried to use the described way:
```dart
import 'package:flutter_svg/f…
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I've had v2.2 of the original UABE and the container section of the dialog I've used to sort things based on asset path. This has made finding things easier.
It appears this is not working correctl…
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### Brief description of your issue
Ive set up a instance of KSP in debug mode to use the unity profiler, and on loading it gives this error:
```
UnityException: LoadAsset_Internal is not allowed…
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```
[Info : BepInEx] Supports SRE: False
[Info : BepInEx] System platform: Bits64, Windows
[Message: BepInEx] Preloader started
[Info : BepInEx] Loaded 1 patcher method from [BepInEx…
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Hello,
I try to open the Unity Project without success. And The AssetBundle refuse compile build (errors in the editor) :
```
Library\PackageCache\com.unity.collab-proxy@1.15.15\Editor\Collabora…
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version: 0.23.0+1
problem:
Launching lib/main.dart on Pixel 5 in debug mode...
Running Gradle task 'assembleDebug'...
../../../.pub-cache/hosted/pub.flutter-io.cn/flutter_svg-0.23.0+1/lib/svg.da…