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Helo,
Wonderful project! What a gem! Congrats @cgtinker
But this wonderful plugin (1.4.1 and 1.5dev) in Blender 3.1.2 on Ubuntu 21.10 doesn't work as is.
In today's version (1.5.0dev); on hand …
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* **Addon:** Send to Unreal
* **Steps to Reproduce the Problem:** I clicked Pipeline > Export > Push Assets
* **Error Log:**
* Blender error: "Asset "/Content/Enemies/Rafflesia/Meshes/Skeleton" do…
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Hello,
I am involved with several different projects using VRM for gaming, metaverse, digital collectibles, social and even some card game stuff. I am also involved in interoperability groups and c…
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hi
I tried to export the camera to ue5 and after pasting in command
Nothing loads and this shows up
![image](https://user-images.githubusercontent.com/100779263/156372892-74251549-7ec0-4f59-a721…
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Your README mentions using OpenBot/OpenDog animations and I tried googling for the source of them but only found some robotics stuff. Could you add a link to the source animations?
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CORRUPTED DEPENDENCIES OR DEPENDENCY CONFLICTS FOUND
[Dependency(module='protobuf', package=None, name='google.protobuf', pkg='protobuf'), Dependency(module='mediapipe', package=None, name='mediapip…
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## Summary
In Source to Deform mode, start linking nodes. In some situations, the red wireframe picker control is completely obstructed by DEF bones. In my specific case, I was using the HeroFPP skel…
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Using plugin version 1.60 (from main branch) in Blender 3.3.1, which is stable. The 2D output from mediapipe looks accurate but the conversion to 3D after transferring the animation has finger angles…
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**Godot version:**
3.2.1
**OS/device including version:**
Ubuntu 18.04
**Issue description:**
I'm unable to import the animation of a shape key form Blender, the shape key object and the rest…
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When I try to process my FMC data through stage 5, after selecting my Blender.exe location, I am presented with the following error before the software skips to the next stage and processes the data i…