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**Describe the bug**
I tried to drag an fbx to the main editor. The newly created entity contains many transform object. It doesn't really make any sense.
**Assets required**
[YellowHood.zip](htt…
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Use the samurai model with equipment as a test case. Also, once landed update example: WebView 3D.
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Hi, i'm trying to read a bundle file from a game but the code crash at:
```
public string GetFileName(int index)
{
if (bundleHeader3 != null)
return as…
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All animations exported with this tool become a mess of vertices.
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**Describe the bug**
Importing an .fbx asset that contains a mesh with _phys suffix in its name does not automatically generate a physxmesh for that mesh. It should be noted that opening that asset a…
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the export doesnt log any exeptions but the fbx still is empty or with wrong meshes. The image generation works fine. I tried several things like, showing all meshes, activating/deactivating collectio…
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有什么原因和优化思路呢?人体模型驱动系统驱动出来的动作就比较自然,我发现很多smplx版本的数字人体,出来的fbx,动画动作都会有抖动和不连贯,不连贯是采样问题?抖动应该是没做动力学限制?
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This blocks knuckles support. I found a rigged hand model from one of the Knuckles public demos but it's on FBX format. https://github.com/zulubo/knuckles/tree/master/InteractionPlugin/KnucklesFingerT…
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**Describe the bug**
I am using `assimp_cmd` to try to convert .dae format scenes that have been exported from SceneKit in mac OS. The .dae files open perfectly fine in Blender. But the converted fil…
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Hi izrik, how can I use your library to open a fbx file and read its content?
Thank you