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# Hi good people,
Ok, after many years of supporting Zenject **I am going to stop**.
It has been fun, learned a lot, but I just can't get myself to it to contribute and maintain it anymore.
I …
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Hi Rick,
Are there any possible plans for updating your Illusion toolset to include support for Mafia III? This was already started [here](https://github.com/MartinJK/Mafia3SDSExplorer), back when …
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It appears that you're implementing [RakNet](http://www.raknet.com/) here. I was curious if you had considered implementing RakNet on top of [ENet](http://enet.bespin.org/Features.html) (specifically …
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I am developing a small preprocessor for a [game engine](https://github.com/Rythe-Interactive/Rythe-Engine) that I am working on with some friends, and we are using CppAST.Net in the preprocessor to a…
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### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
Godot users want terrain. Terrain will not be added to Godot, because t…
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(E2: updated with some quick info about PS2 debug build)
(E: updated with some things about the PC UHD release too)
Saw there was some recent interest in reversing the console versions, I looked i…
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**Specific mods**
We are currently incompatible with All Geared Up and Dual Sheath Redux, because both mods rely on Armors to show your gear on your person. All Geared Up uses a small collection of…
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I'm trying to switch a UE 5.0.3 Project over from using Windows Mixed Reality to the MicrosoftOpenXR Plugin and use holographic remoting. Currently, I'm able to use holographic remoting in the editor …
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Following the steps in readme.md, I've installed mineunit, changed to my mod dir and have run:
```sh
$ /home/x/.luarocks/bin/mineunit --demo
.
.
Demo tests installed to spec directory, you can no…
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## Problem
currently, when an ABM executes, all it does is call a function on each individual node that matches its targeting parameters; the only broader context that is available to the `action` …