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# Newsletter 26: September 2021
**Editors**: @ozkriff, @AngelOnFira, and @17cupsofcoffee
Another month has gone by, so it's time to put together the Rust Gamedev newsletter with Septembe…
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Hi, first of all, love the existing work.
I was just wondering how the images get to the docker hub. I assume @aBARICHELLO is pushing them manually at the moment because the github and gitlab CI only…
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**Operating system or device, Godot version, GPU Model and driver (if graphics related):**
ALL
**Issue description:**
The icon is aligned left, in most cases it is expected to align center.
Al…
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I'm here because I have an M1 mac and I'd like to use this CI build. Could we have a build for the latest RC?
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**Describe the project you are working on:**
Godot Engine. 🙂
**Describe the problem or limitation you are having in your project:**
GDScript is constantly evolving, bugs are getting fixed, but at…
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**Describe the project you are working on:**
The Godot Engine ;)
**Describe the problem or limitation you are having in your project:**
Historically, Godot's headless (no window/no rendering) pla…
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**Describe the project you are working on:**
I working in Godot 3.2 with 3d project, but due a lot of new features I want to upgrade to Godot 4.0
**Describe the problem or limitation you are havin…
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### Godot version
4.0 de83ee5
This is caused by https://github.com/godotengine/godot/pull/50402
### System information
Ubuntu 20.04
### Issue description
Opening editor cause showing…
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I manage to compile successfully build for iOS using this code:
```
#[macro_use]
extern crate gdnative;
#[derive(gdnative::NativeClass)]
#[inherit(gdnative::Sprite)]
struct Simpler;
#[gd…
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![ags_bird_eye_view](https://user-images.githubusercontent.com/2244442/120079093-d06fb880-c088-11eb-9529-6d3be3ac903c.png)
I have been wanting for a time now to write a little guide, a single page …