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### What feature would you like to see?
Hi! This is a bit of an awkward one. For a long while I thought ImHex had no documentation, then earlier I stumbled on some through a Google search result.
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### Describe the project you are working on
Any project which can be released publicly where the developer might not want to have their code or structure implementation easily stolen.
### Descri…
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Among the browser vendors we agreed upon a limit of function body size to allow in webassembly module of 128KB.
However, the benchmark [Godot](http://godot.eska.me/pub/wasm-benchmark/) has a functi…
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This supersedes [#16023](https://github.com/godotengine/godot/issues/16023).
**Describe the project you are working on:**
https://github.com/godotengine/godot-demo-projects/tree/master/visual_sc…
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### Godot version
v3.4.stable.mono.win64
### System information
Windows 10
### Issue description
For some reason,I need the detailed process of the method "unproject_position",so I find…
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For whatever reason, the collisions for the cube voxels seem to not collide with the player's collision box correctly. You sort of sink into it, and that causes some shakiness when you get pushed out …
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*(This is partly me researching things, partly a low priority feature request. I have no idea if this is within scope of this add-on)*
One major limitation of pure geometry clipmaps, is that LOD ar…
phire updated
4 months ago
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I'm curious to know from anyone who is/has/tried to use this, whether this node-based solution or a pure code-based solution would be better?
I'm finally getting back into some Godot coding (after …
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### Godot version
4.0.beta1
### System information
Windows 10, Vulkan, GeForce GTX 1060 6GB DCH driver 511.79
### Issue description
The VCS settings menu shows up as completely black.
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### Godot version
v3.4.2.stable.official [45eaa2daf]
### System information
Windows 10, GLES3, Nvidia RTX 2080 SUPER
### Issue description
Not sure if anybody is aware but I discovered …