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How to deal with Turbolinks 5?
Every time I click on a link the animation run two times!
```
Example
```
Why?
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The current music.tbl only supports contextually switching between one type of track (Battle) when the player joins combat and one (Normal) for everything else. It would be very helpful in adapting th…
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**Jumping feels clunky and unresponsive**.
Sometimes you can't jump for some unknown reasons, the difference between a "fast" tap on the jumping button and pressing the key down for some time is t…
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I found our [github-bot](https://github.com/nodejs-github-bot) create PRs to [docker-library/official-images](https://github.com/docker-library/official-images), so wondering could he also create PRs …
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duplicate 复制,一样的
twist 扭转
iterate 重复,迭代
infinite 无限的,无穷大的
enumerate 枚举
innermost 最深处的,隐蔽的
prime numbers 质数
syntactically 语句上的
arbitrary 随意的
literally 逐字的
albeit 虽然,即使
annotation 注释
compreh…
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```js
async addNewUser(input) {
// console.log(input);
try {
const result = await knex(USER_TABLE).insert(input);
return this.getUserById(result);
} catch (e) {
…
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### Describe the project you are working on
A platformer
### Describe the problem or limitation you are having in your project
In my custom Animation Controller, I need to check if I have already t…
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In reworking the validation logic, I detected some issues (shocking, I know). One of them is this:
* Custom items don't have a category set (expansion)
This means they aren't ever displayed in t…
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### Bug description
I'm using PostgreSQL with interactive transactions. If I catch Prisma errors inside the transaction and ignore it, even if the transaction completes (with "query" log showing it…
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A collision base type, with support for comparing any of the the child types.
Axis aligned Rect,
Circle,
Point
collision_test(returns true if intersecting):
- [x] Rect -> Rect
- [x] Rect -> …