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Currently, both `SG_PIXELFORMAT_DEPTH` and `SG_PIXELFORMAT_DEPTH_STENCIL` are supported, with the former being a 32 bit floating point depth buffer, and the latter being a 24 bit unsigned depth buffer…
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Currently, rounding ops ignore values outside range of `i16`, i.e. [-215, 215).
https://github.com/tenstorrent/tt-metal/blob/3d33e8d74287473f6877c4c02d54be5f74f382aa/tt_metal/hw/ckernels/wormhole_b…
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Build 'Fantasy Metals' is failing!
Last 50 lines of build output:
```
[...truncated 18.43 KB...]
required: String,Boolean
found: String
reason: actual and formal argument lists differ in lengt…
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Hi Electry! I have a question,
Can you make res. Patch for this game?
And thank you for you patch, he is incredible! ^_^
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Build 'Fantasy Metals' is failing!
Last 50 lines of build output:
```
[...truncated 8.81 KB...]
import com.mcmoddev.lib.integration.MMDPlugin;
^
symbol: class …
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Greetings,
The make3D function for molecules appears to be failing with some metals. It does not happen with every metal in my data set but I have attached an example metal of where is does fail.
…
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This has been a long standing issue although not an urgent one. Bot's will not craft the correct amount of metal when large numbers are requested.
https://imgur.com/a/OBPLdQX
If issue #45 is compl…
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The Animation in the game don't load, can you optimize them in a later version?
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### Preflight Checklist
- [X] I agree to follow the [Code of Conduct](https://github.com/deckhouse/deckhouse/blob/main/CODE_OF_CONDUCT.md) that this project adheres to.
- [X] I have searched the […
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It appears my project doesn't recompile when I save the source files in an sbt project. As a result, only treesitter errors seem to update with the source, but not build diagnostics.
**Reproduction…