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tried in 2020.1.0b7 and 2020.2.0a9
My Right Eye did not show any of the particle effects or text boxes above all the interactables.
i did not see my hands in the scene.
i was not able to teleport…
wigen updated
4 years ago
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There's a common effect that could be nice to do purely in Win2D without dipping into Direct3D interop and I think it has a large number of use cases that might justify it being available in Win2D. I…
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### Description
This game folder has 7 different .xbe files including the default.xbe. 5 of them are region specific and 1 of them is a JP Demo. I'll list them in order.
default.xbe
DSTEAL_…
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There is currently no documentation for the `.settings` files that define sprites’ behaviours. Settings file parsing is implemented in [img_settings.cpp](https://github.com/Quintus/SMC/blob/devel/smc/…
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Is there a method to completely shutdown stardust and reclaim the memory it's consuming in object pools? When my application is completely done with stardust effects, I'd like to dispose of the engin…
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This may be intentional and I found a bug report on EnderIO page but dev said it wasn't his mod doing it so....
You can capture a cyberzombie in a soul vial but can't bind it to a broken spawner to…
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Particle emitter entities. Some simple entities to add Slick's particle stuff into the game ;-)
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### Describe the project you are working on
The Godot Engine and VFX
### Describe the problem or limitation you are having in your project
1. Art workflow is very limiting (i.e. Particle just goes …
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In Classic DarkPlaces, sprites with "!" (exclaim) anywhere in the name are lit, all other sprites are not. Light globes and bubbles in Quake, which are fullbright.
Additive sprites are by definiti…
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Hi !
Quick description of my problem : I crafted the portal, it doses work, but there was no effects or particles to indicate it was opened (like the beam at the center is not here) and when I try…