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### Is there an existing issue for this?
- [X] I have searched the existing issues
### New Tool Description
Spline is a free 3D design software with real-time collaboration to create web interactiv…
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How do we wanna handle abstracting the platform layer, engine, and game from each other? Obviously they all need to talk to each other but how do we go about preventing coupling. Ideally maybe they al…
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**Report by two:**
feature request: allow biofuel to be used as a liquid fuel in TA3 oil-fired boilers. i would recommend for it to burn for the same amount of time as fuel oil, or as long as gasoline…
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There is a series of related open/closed issues and pull requests on the topic of the usage of assumptions in the `sympy.physics.vector` and `sympy.physics.mechanics` modules. Here is the list I found…
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### Details
I have been having an issue with Garry's Mod X64 bit variant - I am unsure if this happens on the 32 bit variant as it is impossible for that to run ( Crashes every other changelevel ) fo…
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### Problem description
i made a 3d geometry on freecad. and then mesh it on gmsh..after that i import it in pygimli for simulation. but when i try to invert the simulated data it gives me following …
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### Issue description
bad tween animation when change scene root's transform.position, my current node hierarchy
![微信图片_20231116225955](https://github.com/ramokz/phantom-camera/assets/12321972/f9b…
hakur updated
9 months ago
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For some reason collider debug lines are always rendered behind geometry. This is especially bad when "ground" mesh is present because it completely covers debug lines.
Regular plugins init:
```ru…
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**Describe the project you are working on:**
A 2D platformer about a guy who works in a mine
**Describe the problem or limitation you are having in your project:**
I need my character's po…