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Using latest spine-c runtime: `490ca75`
My spine character has states `idle_1`, `idle_2`, etc.
I set a single top-level listener on the animation state and I log out all events.
I play a rand…
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Repro Unity Project: https://drive.google.com/file/d/1Q7REgQ7i85eQQD_VcTnX3zZahPz1vow9/view?usp=sharing
Spine Project used in Repro: https://drive.google.com/file/d/13d3P5_ksWR8cFxgHVgxXLyDGjMZCI7J3/…
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Reproduction asset:
FMfcgxwHNgfrrbwvmMKrSjpXZRvHBwQh
Problem: The first clipping region continues over the second clipping, because `slot.bone.active==false` and never called `clipper.clipEnd(slot…
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The published `@pixi-spine/runtime-3.8` package is broken with TypeScript since 3.0.2. When trying to use it in a TypeScript project the types give the following error:
```
node_modules/@pixi-spine/…
qtiki updated
3 years ago
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We need to add the same cursor api/control for the new 3D model animations that [~Johan.Beck-Noren] recently added to spine.
This probably needs to be done before we merge the 3D animation branch i…
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This would certainly be a lovely feature to add in Godot ;)
And maybe not THAT difficult... Maybe it could already be done with GDScript.
https://www.youtube.com/watch?v=rw6wNRdmBpU
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Forum thread with videos of spine-ts behavior:
http://esotericsoftware.com/forum/bone-is-shakey-and-unstable-after-manual-bone-rotation-14822
Modified SimpleTest1.java:
```
state.apply(skeleton)…
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....
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Reported on the forum:
http://esotericsoftware.com/forum/4-0-78-Unity-Bone-translation-lost-in-Unity-runtime-15969
Reproduction asset received via email:
FMfcgzGkXmkFfhZssgJVctcmTQCBHrZC
Problem…
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Reported on the forum:
http://esotericsoftware.com/forum/Stepped-Rotation-key-imported-as-linear-in-unity-15935
Steps to reproduce:
In any Spine project, change curve type of some keyframes via G…