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These methods would redefine the connectivities and the point lists so that only points in the triangulation/tessellation are included in the connectivities. It would also remove any empty features li…
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DirectX12 now has similar(more rich actually) functionality out of the box, so it would be nice to translate `mesh` and `task` shaders.
Links:
https://github.com/KhronosGroup/GLSL/blob/master/extens…
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### Description of the bug
After slicing prusaslicer show error and closing
[Error log.txt](https://github.com/prusa3d/PrusaSlicer/files/15168781/Error.log.txt)
### Project file & How to reproduc…
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Ignition GUI builds on macOS, and plugins that don't involve rendering are loaded properly. But the `Scene3D` plugin, which uses Ignition Rendering, fails with both Ogre 1 and Ogre 1.
`ign gui -s S…
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Hi @DevBobcorn
I can setup and run the game, some shaders are causing errors and affecting other shaders, preventing them from compiling. Could you take a look at this for me? As shown in the attach…
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WM crashes during text selection in some GUI apps when fcitx5 is installed.
Tested apps: qutebrowser, chromium, FeatherPad, IntelliJ IDEA, Android Studio.
**Steps to reproduce**
1. Install and ru…
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```
What steps will reproduce the problem?
1. Run the attached code.
2. Click on the window. Notice the white box became red.
3. Change the flag to False.
4. Run the program again.
5. Click the window…
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SuperSlicer
Version: 2.3.55.3
Build: SuperSlicer_2.3.55.3
Operating System: Windows
System Architecture: 64 bit
Windows Version: Windows 10 (build 16299), 64-bit edition
Total RAM…
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I'm trying to follow the getting started guide and running into issues. I'm on PopOS(Ubuntu based distro and I have a dedicated AMD graphics card. Any ideas why I'm running into this? Thanks!
I c…
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Note
could not be reproduced in SG by user
-- testing SG graph with 'additional motion vectors' set to 'timebased' or 'custom' and no compile errors showing
ASE Error:
Shader error in 'New Amp…