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### Godot version
4.0 alpha 9
### System information
Arch linux, wayland, sway
### Issue description
When right clicking Add Node in the visual shader editor, the "Create Shader Node" appears for…
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### Godot version
3.3.3.stable.arch_linux + 3.4.beta5.official.dd0ee4872
### System information
Arch Linux
### Issue description
Trying to get the game window when played to be a floating window,…
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Before it gets forgotten I thought I will post it here.
A lot of engines use custom origin points (the anchor points) for the game objects.
In isometric and 3/4 View (JRPG Perspective) games it ma…
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Is there a way to use svg elements for tiles? Or perhaps attach a larger tile-sheet of svg icons and then reference individual tiles when making tiles. All embedded with the json file. I'm doing a pro…
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It's just too much work to build a custom map editor. Tiled works just as well, or even better, and you can just write some scripts to convert the XML output into nice JSON. This issue should be used …
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I wanted to use vector tiles with another projection other than `EPSG:3857`, so here's my take on how we could add support for that.
Support two new fields `ol:projection`/`ol:extent`, extentions t…
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Hey! First of all, great tool. I've been looking around for days, almost giving up entierly on existing tools and building my own. Blocky World Editor has given me hope that someone else has gone thro…
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```
What steps will reproduce the problem?
1. Import a external level
2.
3.
What is the expected output? What do you see instead?
Regular editor function. Importing a level file causes the tiles in …
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When playerhouses are updated via 'update level' all putnpcs (furniture) disappears.
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Hello,
I am very much interested in ff8 and openVIII. I would like to create a sequel to ff8 for some fun. So I want to do a complete redo or recreation of the game. I would like to change the scen…