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Shadow areas of `Universal Render Pipeline/Spine/Skeleton Lit` shader do not receive "ambient" GI lighting and are completely black instead.
Reported on the forum:
https://esotericsoftware.com/fo…
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Problem description:
I purched the android version for only 1 reason, when i downloaded and checked the trial version i got a smooth 360 3D video play, not like the jumpty-at-one-eye
result i…
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### Original issue opened by:
qiaofuwenlu
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## Describe the bug
Very low performance after publishing with MRTK3 default configuration.
## To reproduce
Steps to reproduce the behavior:
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i have tested the asset (URP Shaders 12x) with variation of different prefabs in unity 2021.3. URP (12.1.10) and it always just creates an "empty" texture as you can see in the screenshots... i don't …
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### This issue has been migrated a new [MRTK repository](https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity), and the status of this issue will now be tracked at the following location:
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**Describe the bug**
when i use the partical system to make a firework partical, used the Sub Emitters option, the effect is different in editor playing and not playing.the sub partical is not born i…
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The UI could offer a preview of the decompiled script.
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**Describe the bug**
The size over lifetime component stops working if I add the UI Particle component to the same object as the UI Particle.
**To Reproduce**
Steps to reproduce the behavior:…
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**Describe the bug**
A clear and concise description of what the bug is.
**To Reproduce**
Steps to reproduce the behavior:
1. Create a material with `X` shader
2. Enable `Y` setting
3. Obser…
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I am trying to set up a default ARR project, with Unity 2022.2.0f and 3D URP. I've successfully set up a few other default ARR projects in Unity 2020, and so followed the instructions to create Remote…