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Hello!,
I was reading through the WebGPU and WGSL specs, and it seems impossible to change the stencil reference value on the fragment stage. It seems to be possible on other rendering APIs, on D3D…
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### Describe the project you are working on
Just observation of what hardware people tried to use/launch Godot4.
### Describe the problem or limitation you are having in your project
https://github…
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Opening https://khronos.org/registry/vulkan/specs/1.2-extensions/man/html/vkDebugMarkerSetObjectNameEXT.html has no indication that this extension was deprecated, or that it was superseded by Debug Ut…
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### What target platforms are you seeing this bug on?
Android
### Steps to reproduce
1. Enable Impeller on Android
` `
2. Use native views directly or through plugin
### Expected res…
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### Important information
Android version: Android TV 11 32-bit
mpv-android version:
2023-11-30 Build from Google Play Store
### Description
If you activate the gpu-next setting in th…
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Take the following scenario:
- Create a library with vertex input
- Create a library with vertex shader only
- Create a library with fragment output with BLEND_CONSTANTS dynamic state
- Link all…
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### Godot version
v4.0.2.stable
### System information
win11,Vulkan,Vulkan API 1.3.242,AMD Radeon RX 6800 XT
### Issue description
V4.0.2AnimationPlayer will skip the first frame and play the sec…
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#### Your system information
* System information from steam (`Steam` -> `Help` -> `System Information`) in a [gist](https://gist.github.com/): ttps://pastebin.com/6J4gVMFy
* Have you checked for …
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I am the maintainer for a [Vulkan library for Rust](https://github.com/MaikKlein/ash) and recently I got an interesting [bug report](https://github.com/MaikKlein/ash/issues/47).
The user is creatin…
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### Godot version
4.1.2.stable
### System information
Godot v4.1.2.stable - Windows 10.0.14393 Vulkan (Compatibility) - AMD A10-8700P Radeon R6, 10 Compute Cores 4C + 6G (4 Threads)
### Issue desc…