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Generating mipmaps is something that most 3D applications want to do. As textures are often the largest asset 3D apps need to download, generating the smaller miplevels can save significant downloadin…
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Per https://gpuweb.github.io/gpuweb/wgsl/#bit-expr we need to report overflow when value goes into sign bits, while rust's `checked_shl` only reports overflow when its out of bits.
_Originally post…
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This will be needed to supply the SPIRV-to-WGSL step.
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This is a tracking issue for progress on a `no_std` compatible subset of `Bevy`. The tasks are ordered roughly in sequence (`bevy_app` can't be `no_std` until `bevy_ecs` is for example).
# Core Tasks…
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![image](https://github.com/user-attachments/assets/3ebbe5a3-7dcf-438b-bc4c-b13c2a92abd7)
```bash
error: failed to build a valid final module: Type [1] 'VertexOutput' is invalid
┌─ C:\Users\rew…
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**Describe the bug**
I'm following [these instructions](https://github.com/suren-atoyan/monaco-react#use-monaco-editor-as-an-npm-package) in a new Vite `react-swc-ts` application, and I noticed that …
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See [smoothstep](https://www.w3.org/TR/WGSL/#smoothstep-builtin) where we define how the result is computed:
```
For scalar T, the result is t * t * (3.0 - 2.0 * t), where t = clamp((x - low) / (h…
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After building a variety of incomplete drivers for Heaps, a Vulcan one and one for 'the forge', I think that I'd like to volunteer to write the metal driver directly instead of going through another l…
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### Example usage 1:
```ts
const program = wgsl.fn`() -> {
var value: u32 = 1;
${repeat('value = value * 2;', 5)}
}`;
```
Resulting code:
```ts
fn item_1() -> {
var value: u32 = 1;
value = …
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https://gpuweb.github.io/gpuweb/wgsl/#const-decls