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### General information
Example in Interactive playground does not collapse/expand all.
Reproducing the issue locally, console reports failing at
ed.setButtonText(ed.toggle_button,'','collapse',e…
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**Your Godot version:**
Godot 4.0.3
**Issue description:**
Currently if you enable Height in the Standard Material without a Normal map, nothing happens. In the docs pages it says "For the best r…
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**Godot version:**
3.3-stable
**OS/device including version:**
Windows 10
**Issue description:**
Any change to the mesh array from a mesh instance in a scene that inherits from a model fi…
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Referring to this:
https://github.com/GoogleChrome/samples/blob/5f07c2257876303575524e479b20fd48ddf877a1/css-opacity-force-flattening/index.html#L67-L75
That page should perhaps also show the un…
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When placing a 3d Object, you are able to select "L" to toggle Self Lit on/off. When toggled on, you are able to adjust the Red/Green/Blue elements of the object, which also affects the light of the s…
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### Describe the project you are working on
3D procedurally generated city
### Describe the problem or limitation you are having in your project
If I don't do get_owner(), the level isn't saved to …
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**Describe the project you are working on:**
Projects that require me to create many animations, tracks, keys.
**Describe the problem or limitation you are having in your project:**
Creating anim…
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**Submitting author:** @mazrk7 (Mark Zolotas)
**Repository:** https://github.com/philip-long/constrained_manipulability
**Branch with paper.md** (empty if default branch): paper
**Version:** v1.0.0
**…
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### Describe the project you are working on
An EditorPlugin that provides specialized translation and rotation gizmos for Node3D. My plugin provides a gizmo that snaps nodes to a hexagonal grid on …
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#### Input
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