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I've got a simple layout where the margins in a flex box seem to be working incorrectly:
```rust
use raui::prelude::*;
use raui_quick_start::RauiQuickStartBuilder;
fn main() {
RauiQuickSt…
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## What problem does this solve or what need does it fill?
This would be a nice easy to use tracker for the big game engine areas assets, ui, editor, rendering stuff.
## What solution would you …
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Note: This seems to be extremely temperamental. Sometimes it works for no apparent reason but then it fails after trying to do more.
### Code
```Rust
use bevy::prelude::*;
// ColliderSe…
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For later stages of engine development a crate to handle projects over multiple devs in sync would be useful for managing and collaboration. Keeping it seperate from bevy_editor might improve maintain…
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I'm a new user of the rust language and I didn't know the functions to convert between angles and radians existed on the math primitives while trying to use the bevy engine which is using glam's types…
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OpenGL has been deprecated on macOS, which means it will someday be removed.
It would be really nice if we could replace `glium` with something else.
Required:
- [ ] Supported on Mac/Linux/Wind…
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Building and running the following minimum example panics on Rust 1.50.0:
```
fn main() {
let mut win = three::Window::new("test");
let cam = win.factory.perspective_camera(60.0, 1.0..10…
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Left is bevy (using engine example almost verbatim) and right is LDTK. As you can see the offset is a bit off. Debugging now but wanted to pass it along if you had any ideas. Using git version of ldtk…
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It has come to really overhaul `bevy_tilemap` to be the generics that I wanted it originally to be. This will also create the pieces needed to create `tilemap2d` and `tilemap3d`. What the whole goal o…
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# Newsletter 24: July 2021
**Editors**: @17cupsofcoffee, @AngelOnFira, and @ozkriff
Another month has gone by, so it's time to put together the Rust Gamedev newsletter for July! *(hey that k…