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# Frontinus House Builder Proposal
## Kist: a lock-picking hack
```
- nicabar
- 0x7896062Cbee5B512ea2b5A6182d1c89438aaeE5f
- @nicabar
- kist.dev
```
## TLDR /.
**Kist** *N. Scotti…
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Currently scrolling is a bit laggy when you have lots of widgets. This is because child widgets get re-rendered when you scroll(scroll widgets change). I can think of two possible solutions to fix thi…
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Update the game engine to Bevy 0.13 once all required plugins have become compatible with that version.
- [x] [bevy_embedded_assets](https://github.com/vleue/bevy_embedded_assets)
- [x] [bevy_fram…
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Hi, me again! Just been reading through things, and I'd love to help/use this library but I have a few initial questions. Mostly, I only need the realtime portion of this. I wonder if it would be wort…
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As the title says, could this be a use case for Bevy? Right now there aren't many good options, pretty much just react-native (which has many many flaws, I work with it all day) and Flutter. Once Bevy…
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## Bevy version
Bevy 0.9 (and will still exist for Bevy 0.10)
## What you did
1. Send an event in an ordinary system.
2. Read the event in a fixed timestep system.
## What went wrong
E…
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## Version
`leafwing-input-manager` 0.11, bevy `0.12`.
## Operating system & version
Arch Linux
## What you did
Setup: `KeyCode::R` is mapped to `GameAction::Restart`, with a system tha…
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## Bevy version
0.13.2
## \[Optional\] Relevant system information
OS: Windows 10
VS Code version: 1.89.1
```
AdapterInfo { name: "NVIDIA GeForce RTX 4050 Laptop GPU", vendor: 4318, device…
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Right now you are pinned to Bevy v0.13.0, can you instead pin to v0.13?
I am considering using this for a little pixel-art horror game.
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## What problem does this solve or what need does it fill?
As far as I know, RegisteredSystem entities are the first internal entity in bevy. Unfortunately, these have no property that makes them d…