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Jemand müsste sich noch um die Collision Detection kümmern (kurz in planung.md erwähnt). Das ganze reicht erstmal, wenn es sich nur auf `game.hero` bezieht - andere charaktere fügen wir wenn zum Schlu…
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Hello @vincekurtz ,
I am new in ROS ans Stage. Could you help me?
One of your dependency is:
with modification to publish collision info (https://answers.ros.org/question/65686/detect-collision-sta…
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**Original report ([archived issue](https://osrf-migration.github.io/gazebo-gh-pages/#!/osrf/gazebo/issues/2072)) by Stephan Opfer (Bitbucket: [Stopfer](https://bitbucket.org/%7Bdc375eee-6391-4139-8db…
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## Enhancement request:
Refactor hitboxes, adjusted hitboxes, and optimize their usage within spatial hashes.
### What should be added/changed?
#### Broad goals
- Avoid recomputing adjuste…
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Currently, to use a custom collision mesh, we need to create an .obj with the exact same name as the model. So, if I have street_car_01.dbo, then the collision mesh needs to be named street_car_01.obj…
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https://github.com/T-Rizzle12/Custom-Gmod-Bot/assets/145967852/a1a52d71-f357-427e-80cf-33e986fb9af5
https://github.com/T-Rizzle12/Custom-Gmod-Bot/assets/145967852/fb447834-d43e-4817-9865-33ee2cb1cb…
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### Problem
Large entities don't work well. Minetest operates under the (pretty much hard-coded) assumption that all entities are "reasonably small" which is somewhere around a radius of a few nodes …
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**Github username:** @erictee2802
**Twitter username:** 0xEricTee
**Submission hash (on-chain):** 0xfee3fb89e9b9d31f3078141aba9aba0c17c49198840f5d393a96639d07b77da2
**Severity:** low
**Description:*…
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In the Vega example, an enum with `__count__` and `count` outputs:
```rust
pub enum AggregateTransformOpsVariant0ItemVariant0 {
#[serde(rename = "count")]
Count,
#[serde(rename = "__c…
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### Godot version
v4.0.beta10.mono.official [d0398f62f]
### System information
Windows 10 Home, Intel(R) Core(TM) i5-4210H CPU @ 2.90GHz 2.90 GHz,
### Issue description
I want the Ri…