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A problem with OpenGL is the high level of abstraction without safety below it. Giving textures by name is like having a sparse table with an index for each possible typo of the name. A way to access …
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Incompatibility with Modpack [All the Mods 9 - ATM9](https://www.curseforge.com/minecraft/modpacks/all-the-mods-9).
The problem occurs with versions: [1.2.5](https://www.curseforge.com/minecraft/mc…
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### Tested versions
- It happens on Godot v4.2-stable and v4.1.2-stable.
- Does not happen in Godot v3.5.3-stable.
- Not on every android device.
### System information
Godot v4.2.stable - …
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So, we have a dedicated server appid for a Source based game. Usually when people setup servers, they're installing the dedicated server through SteamCMD.
At the moment, we build with the Scout con…
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I’m building an application where Unity would send one texture to VVVV via Spout. Working on it, I’ve noticed that every time I kill Unity player, and reopen it again (no matter how much time passed) …
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**Original report ([archived issue](https://osrf-migration.github.io/gazebo-gh-pages/#!/osrf/gazebo/issues/2693)) by Sam Gundry (Bitbucket: [Sam Gundry](https://bitbucket.org/%7Bebebf947-02f7-4dd7-abb…
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[Sixel](https://en.wikipedia.org/wiki/Sixel) is a way to do (non-pixelated) graphics and animation in the terminal such as Xterm. Support for its use is provided by [libsixel](https://github.com/saito…
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### Godot version
v3.5.2.stable.official [170ba337a], v4.0.3.stable.official [5222a99f5]
### System information
Ubuntu 23.04, Windows 11
### Issue description
From time to time, several times per…
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**Describe the motivation for the feature request**
SYCL on x86 seems to be well catered for by various projects such as DPC++, ComputeCPP as well as hipSYCL amongst others. Support for arm devices t…
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```
Add a way to monitor GPU memory
here is an interesting article on the matter
http://nasutechtips.blogspot.fr/2011/02/how-to-get-gpu-memory-size-and-usage-in.
html
```
Original issue reported on …