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Some enemies' battle songs turn into random sound effects which makes no music play and sound battles impossible.
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![INIMIGO2](https://user-images.githubusercontent.com/77935216/106174872-38ae9c00-6174-11eb-87ed-e1e3db278544.PNG)
![INIMIGO3](https://user-images.githubusercontent.com/77935216/106174873-39dfc900-61…
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There are a number of ways we could go here:
1. Defeated enemies always respawn when re-entering a level
2. Defeated enemies respawn when re-entering a level that was unloaded (i.e. player went mo…
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In order to enable the users to easily tweak their experiences, we'd need an AFrame component which would contain all tweakable variables, directly editable from the HTML, and with direct links to the…
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just pointing this out as it is mechanically inconsistent with other permacharmed enemies that spawn other enemies
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https://www.fanfiction.net/s/8808580/1/Defeated-Enemies-Are-Defeated-Again-New-Adventure
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Currently in nade fight mode there are 3 kinds of grenades:
- Green ones which damage enemies near their blast
- Purple ones which trap enemies(and possible the user) very close to its blastplace …
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I am getting this error when I try to add more than one 1 client from the GUI. how do I fix this?
}
$ wg genkey
$ echo ***hidden*** | wg pubkey
$ wg genpsk
[h3] [unhandled] H3Error: Maximum n…
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It makes the game impossible to play after about a minute, there are too many enemies on screen
David Spitz
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this item is horrible, it needs anything to make it not laughable at least.
either so that enemies are mildly stunned akin to confusion effect instead of running away / they have less HP under tha…